How Smash Brothers Effects Fandoms

February 24, 2009

The beauty of Smash Bros. is in how it brings all of Nintendo’s many different series and franchises together. Smash Bros. makes possible for fans of Nintendo’s big franchises (Mario, Zelda, Pokemon) to discover and have a taste of many of Nintendo’s lesser series and allow for them to become fans of series they might otherwise never have played. This is true. When Smash Bros. was released, most people knew most of the cast with a few exceptions (Samus, Ness, and Captain Falcon). However, what the original Smash Bros. did was let fans of these series cross-polinate and discover a piece to series that they never played before. For example, after the release of Smash Bros., massive interest in Metroid and Mother increased, and a new generation of fans for these two franchises was born despite the last game in their series having been released 4 or 5 years ago at the time of Smash Bros 64’s release. I myself was interested in F-Zero due to Falcon’s appearance in the original, which made me curious enough to rent F-Zero X, and which after playing, made me a big fan of the series.

Although Melee only added only two new series the playable roster (Ice Climber although is technically counted as a series in Smash, it is simply a standalone game), its affects on creating a new generation of fans for gamers who never played their respective series prior to Smash Bros. was no less profound. The popularity of Fire Emblem and Game&Watch increased dramatically after the release of Melee (particularly with Fire Emblem in the West). Many people cite the popularity of Marth and Roy in Melee as the main reason as to why it Fire Emblem was finally brought over from Japan. Fire Emblem might have never been released outside Japan had it not been for the inclusion of Marth and Roy in Melee. Even myself became a fan of Fire Emblem due the inclusion of the Fire Emblem duo (for me it was Roy). I would probably have never of become a fan of Fire Emblem, let alone pick up a single game of it, had it not been for me maining Roy in Melee. I also bought Ice Climber-e for the e-reader since I was curious to see what the game of odd duo from Melee was like (however, I soon discovered how much of a sub-par game it was, good thing it was only five dollars). I also bought Dr. Mario for the NES due to Dr. Mario (and I liked it unlike Ice Climber).

Brawl continued a little bit better than Melee and added six new series as opposed Melee’s three. However, most of these series were very popular (Sonic and Metal Gear), or quite popular (Wario and Pikmin). Many people purchased Kid Icarus off of the Virtual Console thanks to Pit’s inclusion as well as increasing clamor for a new game in the series. Interest in many of Nintendo’s lesser series also increased a bit thanks to the Assist Trophies (particularly Little Mac, Stafy, Ray, Isaac, and Saki). However, I can say that Brawl had the least impact in my interest of Nintendo series that I never played compared to Melee and Smash 64. I personally feel that a playable character and a stage are needed in order for the played to grow an attachment to a character to a series in which they never played and make that attachment grow to a point in which the player’s interest will be piqued enough to try out the series in which that particular character hails from.

-ChronoBound


February 21, 2009

The Retro Report


Since Melee’s inclusion of the Ice Climbers and Mr. Game and Watch, retro characters have been the subject of much speculation. While most don’t seem to mind their inclusion, some encourage the addition of more and some are incredibly against it – some even to the point of wishing that the Ice Climbers, Game and Watch, R.O.B. and Pit are cut from the next Super Smash Brothers.

First, let’s reinforce exactly which characters are “retro” characters. The retro characters that are still in the game are Mr. Game and Watch, Pit, Ice Climbers, and R.O.B.. Dr. Mario was cut from the Brawl roster presumably because of him being a second clone to Mario, though there are other possibilities–not that the reasoning particularly matters.

Retro characters are generally included to represent Nintendo’s past (hence the rest of the cast represents Nintendo’s present, or even future). Mr. Game and Watch, for example, has been very important to the history of Nintendo. The Game and Watch series was Nintendo’s first attempt at a “video game”, and the series enjoyed great success, having an eleven year run. Not only is the character recognizable to all of those who consider themselves ‘old-school’ gamers, but he fits the bill of what a retro representative in Smash should be – popular back in the day, good sales, and a fanbase.

The Ice Climbers also fit the bill of a good retro representative – popular, good sales, and a fanbase. Not to mention the large amount of popularity they have garnered simply by appearing in Smash Bros.. While some may argue that before Melee, very few people had heard of them, and so they’re not necessarily the best/most iconic choice for a retro character, that argument doesn’t have much weight since…well, they have already been picked, and have shown up in two successive games in the series now.

Pit was one of the original characters announced for Brawl, and Kid Icarus fans everywhere couldn’t have been happier. Also, a number of people who had never even heard of Pit were beginning to pay attention to the character. He also follows the rules of being a ‘good’ retro Smash character – he has popularity, his first game had good sales (his second adventure was overshadowed by other Game Boy releases), and a fanbase. There are also many rumors circling around the internet about a new Kid Icarus game. With all this in mind, Pit doesn’t seem to be going anywhere.

R.O.B. is the odd man out, so to speak. He never really had much of a fanbase and only received good sales because he came with the console (R.O.B. was an accessory included with the first several retail distributions of the Nintendo Entertainment System in America). He was popular but not in a good way – most gamers just knew what R.O.B. was, and didn’t like him for any particular reason. That the two (only two!) games R.O.B. was compatible with (Stack-Up and Gyromite) are infamous for their mediocrity doesn’t help. Of course, he could be following a precedent set by Mr. Game and Watch, who is the sole representative for the Game and Watch series. Essentially, he is representative of an entire console. This is where R.O.B.’s inclusion could have come from. He could be seen as the representative of the NES hardware itself, and by extension, every videogame on the console.

Could this mean that we’re likely to see another hardware representative in SSB4, possibly somebody like Diskun (the mascot for the Japanese-only Famicom Disk System)? While we’re betting no, it’s still a possibility. However, all this doesn’t change the fact that of the existing retro characters, R.O.B. seems the most likely character to be cut, though that’s not saying much.

So, what about the retro characters that are likely to be added in the future? The two who most consider to most likely are Little Mac from Punch-Out!! and the Balloon Fighter from Balloon Fight.

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Little Mac has always been a favorite of Nintendo fans and is from a series that many consider to be one of the best from Nintendo’s early years. Of course, he may not considered ‘retro’ anymore by Nintendo, due to a remake of Punch-Out!! coming out for the Wii. But for this writing, he’s going to be classified as a retro character due to the new game being a remake, and not actually a new game.

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Balloon Fighter is less of an obvious choice. Though it is hard to imagine how his moveset would work, his popularity as an icon of the NES days cannot be denied. His series has seen success across the NES and Game Boy, as well as a number of re-releases on later systems and cameos in a large number of Nintendo games (including Smash Bros.), and was one of Nintendo’s more successful arcade games. The inclusion of Balloon Fighter would be a reference to Nintendo’s early days as an arcade developer, before they entered the home console market.

In addition, it seems as though Balloon Fighter was, at one point in time, actually a planned character for a Super Smash Bros. game. Specifically for Melee, as a retro representative of the NES era.

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These are the two retro characters that are considered to be more likely for Smash. Of course, Little Mac may not be seen in a retro light anymore by Nintendo, so this might either help or hinder his chances for Smash. Balloon Fighter remains a strong candidate if only for his representation of Nintendo’s arcade days.

Arguments


There are some arguments against retro characters, the most predominant of which is ‘they just don’t deserve it as much as X character.’ Of course, this is debatable and the people who say this usually don’t understand the inclusion of these characters in Smash. Retro characters were meant to be the ultimate form of fanservice. They please the old school Nintendo gamers and show newer gamers what the Nintendo of old was like. They weren’t meant to overshadow any topical characters – for all we know Sakurai considers them more of a priority! All said, retro characters are only in for the reason that Smash was created – fanservice.

[Google Translate] / [Balloon Fighter in Melee]

– SkylerOcon

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February 21, 2009

Part II . Newcomers

The following is a list of characters are not necessarily a list of characters we feel to be likely for SSB4. It is just a neutral stance on certain characters that are popular — or at least characters with loud fans. This is not a definite list, and is always subject to change as time goes on and as discussion about these characters brings about new thoughts.

The list so far:

– Ridley (Metroid)

– Dark Samus (Metroid)

– Lip (Panel de Pon)

– Sukapon (Super Robot Wars)

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2.1 The Call for Ridley

One popular potential newcomer for SSB4 is Ridley, a recurring antagonist from the Metroid games. Since the first inclusion of villains in the series with Super Smash Bros. Melee, Ridley has seemed to many a fairly obvious choice: Metroid is a large, respected franchise, and Ridley is (aside from the main character, Samus Aran) the most ubiquitous character in the games, as a recurring boss. The Metroid games never feature particularly deep or heavily-presented plots, but when they do Ridley usually factors in somehow. And in fact, if you travel back far enough in time, it was he who led the raid on Samus’ home planet of K-2L, which set off a series of events that eventually led her to become the galactic bounty hunter she is in the various Metroid games.

When talking about SSB4, Ridley usually comes up somewhere. Metroid as a franchise has been around since the early 1980s, and over the years has garnered a reputation for excellence that rivals Nintendo’s other big-name franchises, such as Mario, Zelda, Kirby and Pokemon. As of 2009, there have been a total of 10 Metroid titles, not counting re-releases on other systems (such as the GBA port of the NES original). All of these games have been well received critically and in sales, leaving the franchise as one of Nintendo’s top-sellers. Before the recent emergence of the Touch Generations games (such as Nintendogs or Wii Fit), Metroid was one of Nintendo’s top 5 best-selling franchises, on average, and after said advent, it still remains among the top 10.

Considering that far smaller series such as Star Fox have recieved more character representation in Smash Bros. than Metroid, it seems like including another character from the series would make some amount of sense.

One of the main problems Metroid faces here is it’s dearth of characters. If you exclude generic enemies (such as Zoomers or Shreikbats), characters that have only appeared in one game (Sylux, Ghor), and characters that have rarely or ever done anything physical in the games (Adam), then you’re left with only five characters: Samus, Mother Brain, Dark Samus, Kraid and Ridley. The only one of those that makes much sense is Ridley. While Mother Brain was the penultimate foe in a number of Metroid games, Ridley outnumbers her in appearances. In addition, she/it hasn’t appeared in a Metroid game (other than a slight cameo in Metroid Prime 3) since Super Metroid.

Kraid originally was of the same kind as Ridley: both were end-level bosses in the first Metroid game, and both are high-ranking Space Pirates. However, Ridley again has made more appearances than Kraid, who has to date only shown up in the original game, Super Metroid, and Zero Mission (a remake of the first game).

This leaves us with Dark Samus and Ridley. Dark Samus was introduced in Metroid Prime 2 as the main villain. It returned in the sequel, Metroid Prime 3. Many people see her as another possible addition, which will be detailed in a separate section. (It should be noted that Ridley also appeared in both those games – even if he wasn’t the main antagonist.)

As mentioned earlier, Ridley is, according to Metroid canon, the character who inadvertantly set Samus on her path to becoming the savior of the galaxy. It was he who killed Samus’ parents and destroyed her home planet: the mining colony of K-2L. Out of all the characters of the Metroid series, Ridley is one of the few with a strongly-developed backstory and a shared past with the main character. Although he never was the primary antagonist of any game, he always has been the leader/one of the leaders of the Space Pirates who hound Samus in practically every game. Even after his supposed “deaths,” Ridley always manages to revive himself, often as a cybernetic or half-robotic version, to confront Samus again.

One final note to make is that Ridley has technically been included in all three Smash Bros. games released so far. In Smash Bros. 64 he was seen in the background of the Planet Zebes stage. In Melee, he was seen in the introductory cinematic and his own trophy. And now, in Brawl, he appears twice a boss in the game’s Adventure Mode (Ridley and Meta-Ridley, a cybernetically enhanced version of the original). So despite not being included as a character, at least the developers of these games are conscious of the character.

2.1r – Arguments

>> “He’s too big”

A fairly common argument against Ridley ever being included as a character in a future Smash Bros. game is that his size is simply too great to mix with the rest of the cast. Which is true enough–aside from the original game, in which he was the same size as Samus, the pirate is always portrayed as a hulking behemoth many times the size of Samus. In Smash Bros. terms, he’d be almost the same size as Giga Bowser.

The equally-common counter-argument is that several other characters have been resized, so why not Ridley? For example, Bowser. In the original Super Mario Bros. game, Bowser was only slightly taller than Mario. In Super Mario Sunshine however, he’s almost the size of a small building. Another example is Captain Olimar, though for the opposite reason: in the Pikmin games, Olimar is smaller than such common household items as coins, paper bags, and AA batteries. Assuming the real world and Smash Bros. share similar sizes, Olimar would be crushed underfoot by even small characters such as Jigglypuff or Ness.

>> “He doesn’t fit into Smash”

A second, less-common argument is that Ridley’s feral, vicious personality and appearance simply don’t lend themselves to a playable character. In a series that actively plays safe with content control (such as the famous example of Solid Snake not using anything but explosives, when he’s more often seen in the Metal Gear games fighting with handguns and rifles).

The usual counter-argument is simply that the characters in Brawl are already diverse enough that Ridley wouldn’t seem so out of place. Both this argument and counter are rather nebulous, as there are an almost impossibly-large number of factors to consider when determining whether a character is too “grim” for inclusion in a game…but for argument’s sake, Ganondorf regularly destroys an entire land, Wolf O’Donnell is a remorseless mercenary, and again, Ridley is already a character in Smash Bros. (just not a playable one).

Ridley is still a popular candidate, and from the perspective of most, a very likely addition. Like always, take this opinion with a grain of salt, as Masahiro Sakurai himself apparently isn’t very sure about Ridley’s chances in a Smash Bros. game.

[Director’s thoughts on Ridley] / [Metroid comics]

– Spadefox

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2.2 The Dark Hunter

Alongside Ridley, possibly the most thought-of newcomer from the Metroid series is none other than Dark Samus. Given the immense critical and commercial success of the trio of games Dark Samus appears in (being all three games in the Metroid Prime trilogy), as well as the similarities to a character already in the game (Samus), many see Dark Samus as a no-brainer. It’s inclusion would be along the same lines as Meta Knight:Kirby, Luigi:Mario, Wolf:Fox, or even Ganondorf:Captain Falcon (though within the same franchise). A darker, more powerful semi-clone, sharing some of the same skills and mechanics, but with it’s own fair share of unique traits.

Within the franchise, Dark Samus has a very specific role. It plays three parts: the evil-yet-to-come in Metroid Prime, the shadowy puppeteer controlling the primary anatogonist(s) in Metroid Prime 2: Echoes, and the ultimate foe in the final game of the trilogy, Metroid Prime 3: Corruption. Since all three games use the toxic substance known as “phazon” as a central plot device, and Dark Samus itself is made out of phazon (and later, the source of all phazon)…one might even go so far as to say that, while the player does not face it as the primary, final, end-of-game boss in two of the games, Dark Samus is still the real reason for Samus’ three adventures in the third dimension.

The least that can be said, then, is that Dark Samus has a good deal of relevance to the Metroid universe, and so would make a fine representative of it in that regard.

Aside from Dark Samus’ central role in those three games (which happen to be some of the most famous, and perhaps more importantly, most recent games in the Metroid series), the other major sticking point it’s supporters argue is that compared to creating a totally new, wholly orginal character from scratch (see: Ridley)…the foundation for Dark Samus is already there, in the form of Samus herself. Considering how varied “cloned” characters such as the aforementioned Wolf O’Donnell, Ganondorf, and Luigi are from their “source material”, this might not be such a terrible thing. The “cloned” characters from the days of Melee are no more post-Brawl. No longer do are the differences a “clone” has only slight physics/damage/control tweaks–the “clones” in Brawl have not only altered special moves, but entirely different normal attacks than their parents.

So it’s not difficult to imagine a second version of Samus, with more/less firepower but more/less overall range and versatility, with a set of different physics to boot, in the form of Dark Samus.

Of course, this is assuming a number of things. It assumes that creating a Brawl-level clone is indeed significantly easier to make than a wholly new character. It’s also assuming that Dark Samus is still relevant by the time production of SSB4 starts–that is, that by then there won’t have been made one or more new Metroid games with a new, perhaps more popular villain than Dark Samus.

Or not even a villain–any sort of character at all.

2.2r – Arguments

>> “Not another clone”

This is the only real argument against Dark Samus, the other being the much more opinionated one of “the 3D games aren’t as good as the 2D ones, so Nintendo should ignore them when choosing characters.”

This is a very easy to understand argument, and one whose counter point is rooted in practicality (a rarity here, you’ll see). Clones were never particularly well-received by the Smash Bros. community, and even with the vast improvements to these types of fighters Brawl made, some fans are still rather vocal about the opportunities Sakurai & Co. missed by simply giving us variations on certain characters as new fighters, rather than totally-new ones only (no matter how varied they are). Dark Samus is somewhat unique here, as by it’s very nature…it would almost have to be a clone. It seems difficult to make a totally new moveset for a character that shares their name with an existing Smash Brother.

And so the usual counter argument is just that it would most likely be more efficient for the developers to create a variation of Samus instead of a second unique fighter to represent the Metroid universe.

On that note, recall that Sakurai himself is not very sure at all of Ridley (the Metroid character most fans wish to see, and who analytically stands the best chance) due to how hard it might be to create a Smash-compatible version of the villain. Perhaps with that in mind, the director may choose to take the path of least resistance: Dark Samus?

[Director’s thoughts on Ridley] / [Dark Samus Info Page]

– Chief Mendez

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2.3 Japanese Flower Fairy

Chances are, if you’ve been following any of the speculation about this game (or Brawl before it released, for that matter), you’ve heard the name “Lip” tossed around. She is the main protagonist of Panel de Pon, known outside Japan as “Tetris Attack.” Lip, the fairy of flowers, sets out to rescue the land of fairies from the evil goddess Cordelia. In the Western version(s), Lip is replaced by Yoshi, Cordelia by Bowser and the fairy characters are replaced by generic Yoshi-series enemies. The reasoning behind this swap in theory has something to do with the American market at the time not being too receptive of a game featuring cute little anime fairies. So Nintendo chose to instead use iconic, already-established characters for the game.

This meant that Lip’s actual introduction to the West came much later (the original Panel de Pon game was a Super Famicom/SNES game) – in Super Smash Bros. Melee. Her magic rod, known to us as Lip’s Stick, was included as an item, and she was mentioned in the trophy description of that item. In Smash Bros. Brawl, she again never appeared personally. Her stick returns as an item, and a trophy for it. Also, her main theme from Panel de Pon was included as one of the possible songs on the PictoChat stage. Last, but not least, when Kirby uses his Stone attack, he sometimes transforms into a Garbage Block from the Panel de Pon games.

Given all that, she’s still a rather obscure candidate. Her face never actually appeared in the Smash series, but she has been referenced to death, which has made this a rather divisive issue.

2.3r – Arguments

>> “Japan-only”

The biggest argument against Lip is that she is a rather unknown character from a rather minor series only released in Japan. Although this is true, Lip can be a very interesting choice. She has several arguments speaking for her, as well – and those tons of references she has since Melee are only one of these arguments.

First of all, Panel de Pon is one of the two major Nintendo-made puzzle series (the other being Dr. Mario, and not counting one-shots such as Wario’s Woods or Yoshi’s Cookie). Both of them have a viable main protagonist representing their games: Lip and the titular doctor. The latter is playable in Melee as a clone of Mario, but was removed from the roster for Brawl. His presence is still felt in the form of two songs dedicated to him, however. Now that Dr. Mario has been removed, Nintendo’s puzzle games are without representation. This suggests Dr. Mario’s return, or alternatively, for Lip’s inclusion. So then what makes Lip a more likely choice than the good doctor? Besides Lip’s inability to be a direct clone of Mario, that is.

>> “Females”

The biggest argument for Lip is that she is female. That may sound sexist; but it’s true, females are rarely seen on the Smash roster and even Sakurai himself has stated that he’d like to see more female Smashers on the roster. Of course there are be far more popular female characters than Lip, but if you take the ‘puzzle’ argument into consideration, she doesn’t seem quite as far-fetched.

Lip is not really a retro character. Panel de Pon is a rather successful franchise, and like Marth, the first Lord of the Fire Emblem series, Lip is the first main protagonist of the Panel de Pon/Tetris Attack games. The references to her in Smash Bros., her role in the recent Wii game Captain Rainbow and several references in the Puzzle collections featuring Panel de Pon make her to a character who, although quite unknown especially to Western gamers, is well-recognized by Nintendo.

There are many other characters more likely to be seen in Smash than Lip, but she is still a likely pick. The list of arguments is small, and so is Lip’s popularity, but Lip remains a viable contender for a place in the Smash Bros. lineup.

[Director supporting female additions to Smash Bros.]

– Spadefox

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2.4 A Pink Little Robot

This cute guy is Sukapon. He is the main character and fighter of the Japan-only NES game Joy Mech Fight, which has been released in 1993. Joy Mech Fight is a game just like your usual fighter, using attacks ranging from normal punches to special moves to drain you enemies’ life bars.

Joy Mech Fight was one of the last games for the Japanese version of the NES, the Famicom, and has been released in the transition time from the Famicom to the Super Famicom (aka SNES).

Sukapon is a character who could nicely fit into the Smash roster, representing Nintendo’s first and only “real” Beat’em’Up game, and having a lot of moveset potential due to him already having a moveset in Joy Mech Fight. Just like Lip, the fact he’s only been in a Japanese game which, on top of that, has been released so long ago makes him a very unlikely and unknown choice.

Nevertheless, Sukapon was planned at some point for Melee (actually, that’s not totally clear. It could have been the first Smash, as well), but the team didn’t go through with it. Sakurai tells two fans that they probably shouldn’t expect to see Sukapon in the future. In an earlier comment, he said it was “doubtful” that the game would make it overseas.

Considering that Melee did make it overseas and Marth was supposed to be removed from the American version because he was Japan-only, these notes from Sakurai are to take with a grain of salt, making Sukapon a possible addition for SSB4 – as he has been planned for Melee already.

Blog postings of Sakurai regarding Sukapon:

http://www.nintendo.co.jp/n01/n64/so…return510.html

http://www.nintendo.co.jp/n01/n64/so…return578.html

http://www.nintendo.co.jp/n01/n64/so…Return137.html

– Spadefox

Coming soon…


February 21, 2009

Part I . Characters


Nothing else is as integral to Smash Bros. as the characters playable in it, so that’s where we begin our work.

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1.1 Numbers

As a general ideal, there will be around 50 characters in SSB4. Besides that number’s big, bold marketability, there is some science at work behind the figure. As follows are the number of fighters in each Smash Bros. game up to this point.

Super Smash Bros. (Smash 64) = 12

Super Smash Bros. Melee = 26

Super Smash Bros. Brawl = 39

Mathematically, the average amount of newcomers for each Smash Bros. game is 13. (12 + 14 = 26 / 26 + 13 = 39) And while 39 + 13 is 52, a round 50 is an easier pill to swallow for a number of reasons. So when talking about characters–both veterans and newcomers, 50 will be the expected roster cap.

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1.2 Movesets as Characters

When talking about characters, there is something you must keep in mind. One moveset is equal to one character in the developer’s minds. It doesn’t matter whether that character has it’s own icon on the “Character Select Screen” or not. This is why Melee has 26 (Sheik) and Brawl has 39 (Sheik, Zero Suit Samus, Pokemon Trainer’s 2 other Pokemon). How do we know this? Because Masahiro Sakurai has on two occasions stated that these character counts are correct.

[Source for Melee] / [Source for Brawl] / [Director’s Confirmation]

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1.3 Veteran Characters

The following is the full list of all characters in Brawl. With one exception, none of them are expected to be cut from the game, and even then, it’s not as sure a thing as Dr. Mario or Pichu’s exclusion was.

Mario Characters

  • Mario
  • Luigi
  • Peach
  • Bowser

Donkey Kong Characters

  • Donkey Kong
  • Diddy Kong

Yoshi Characters

  • Yoshi

Wario Characters

  • Wario

Legend of Zelda Characters

  • Link
  • Zelda
  • Sheik
  • Ganondorf
  • Toon Link

Metroid Characters

  • Samus
  • Zero Suit Samus

Retro Characters

  • Pit
  • Ice Climbers
  • R.O.B.
  • Mr. Game & Watch

Kirby Characters

  • Kirby
  • Meta Knight
  • Kind Dedede

Pikmin Characters

  • Olimar

Star Fox Characters

  • Fox
  • Falco
  • Wolf

F-ZERO Characters

  • Captain Falcon

Pokémon Characters

  • Pikachu
  • Squirtle
  • Ivysaur
  • Charizard
  • Lucario*
  • Jigglypuff

Fire Emblem Characters

  • Marth
  • Ike

Earthbound/MOTHER Characters

  • Ness
  • Lucas

3rd Party Characters

  • Snake
  • Sonic

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1.4 Probable Roster Changes

The most likely character to be cut from the current roster is Lucario. The supposed replacement for his spot is an as-of-now unknown Pokemon from the inevitable 5th Generation of Pocket Monsters. For more on this, see Part 1.5, below.

All other probable changes to the current roster deal with certain movesets. Long a thorn in fans’ side, Ganondorf’s oddly cloned moveset will hopefully be changed…but after seeing him left largely unchanged from Melee to Brawl, the odds of this happening are slim. There remains one popular option for this sticking point, however. See Part 1.6, below.

The other major moveset change (as in, more than a simple tweak to a characters statisitcs, and more than one or two moves changed, such as Mario’s new use of F.L..U.D.D. in Brawl) involves Falco. As he is now, Falco shares an uncomfortable number of moves with Fox. Brawl did an okay job differentiating the two, but compared to Wolf’s differences, Falco still seems very reminiscent of Fox.

Finally, a number of minor moveset changes are likely. Lucas, Wolf, and Toon Link are due for new, unique Final Smashes, as well as some slight changes to one or two moves, to further solidify their status as NOT clones.

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1.5 The Pokemon Problem

If your attention has been held up to this point, then you most likely know who “The Forbidden Seven” are. As a quick refresher, there are certain lines of code in the retail release of Brawl that suggest that 7 characters not in the final game were at one point intended to be. One of these seven characters is Mewtwo.

This is important, and relates to why Lucario stands the highest chance of being cut. Essentially, the theory is that Mewtwo–a character with a wholly original set of moves, unique and iconic standing in the Pokemon universe, and no shortage of fans–was removed from the game on the behest of The Pokemon Company themselves, who asked to have Lucario–the most iconic Pokemon from the fourth generatin of them–included in the game instead. Why they wanted this is unimportant, but it might have had something to do with generally trying to keep up with the times. If Lucario was not in the game, all of the Pokemon characters would have originated in the original generation. Something a business-minded company like Game Freak would possibly like to avoid.

In any case, the theory then follows that due to now having to make an entire new character (Lucario), the team decided to remove Mewtwo, and re-use a scant few of his attributes (overall low gravity, chargeable projectile, quick, non-damaging recovery, etc.) on their new humainoid Pocket Monster, Lucario.

So how does all that harm Lucario’s chances for a second appearance? Basically, if the Pokemon Company was able to get Sakurai & Co. to remove one character in favor of another, newer one, then chances are they’ll be able to do so again. When the inevitable Fifth Generation of Pokemon is produced, there will most assuredly be a desire to promote said generation. And since the theory above dictates that Mewtwo was probably replaced by Lucario due to reasons of advertising, then surely the same could happen to Lucario.

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1.6 Ganondorf’s Shadow

One of the first things most players found strange about Melee’s roster was that Ganondorf was a clone of Captain Falcon, of all people. One would think that the primary antagonist of nearly every Zelda game ever made would warrant an original moveset. Granted, Melee ran a very tight schedule, and birthed clones in general, so that excuses it to an extent.

As Brawl’s release grew nearer, one of the “no-brainer” changes most fans expected was the “de-cloning” of Ganondorf. Instead, we got an updated, slightly-changed Captain Falcon moveset for the King of Evil.

After two games (and more importantly, after a fully missed opportunity in Brawl) of the same thing, it is pretty unlikely that Ganondorf will be stuck as a pseudo-clone forever. However, there is a popular theory that could quite easily remedy this.

But before I get to that, consider that Captain Falcon, a character in all three games, is still the only fighter from the F-ZERO franchise. There are any number of reasons for this (Sakurai doesn’t like F-ZERO, he’s too “manly”, there aren’t any other good F-ZERO characters), but the most likely reason is simply that F-ZERO is not a very high-profile series for Nintendo.

Getting back to Ganondorf. We know that Smash Bros. tends to recycle a lot of the moves in it’s fighters (Ganondorf = Captain Falcon being the most evident). We also know that F-ZERO is due for a second character (if Earthbound/MOTHER can have two, then why not?). The aforementioned popular theory holds that Black Shadow, the primary antagonist in most F-ZERO games, will be added to the game. He would inherit Ganondorf’s current moveset, while Ganondorf himself has a new, totally-original one made for him.

Granted, this is a pretty loose theory, and is primarily based on an ideal situation that only seems like it would be easy to implement…but it’s still something to take into consideration.

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